Cloud simulation in virtual environments

M. Unbescheiden, Andrzej Trembilski
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引用次数: 13

Abstract

In this paper, we present a new method of simulating and visualizing smoke and steam clouds in virtual environments (VEs). We use a particle system approach, but reduce the particle numbers to decrease the computation and rendering times. Special care, however is taken for the presentation quality of the clouds. From every viewing point (even within the clouds), the VE user does not have the impression that the clouds are hollow polyhedrons, but rather fuzzy objects.
虚拟环境中的云模拟
在本文中,我们提出了一种在虚拟环境(VEs)中模拟和可视化烟雾和蒸汽云的新方法。我们使用粒子系统的方法,但减少粒子数,以减少计算和渲染时间。但是,要特别注意云的呈现质量。从任何一个角度(甚至在云内),VE用户都不会觉得云是中空的多面体,而是模糊的物体。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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