The system for activity-visualization of the experience game of smart phone

Byongsue Kang, Euisang Oh, Junghwan Sung, Semi Kim, Hwanik Jo
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Abstract

Experience game focusing user's activity is popular among the smart phone games because the user can be easily absorbed into the game and felt more sense of unity with the game. There are many studies about game storytelling. In the paper of Won[Won 2009] they try to detail elements consisting of game scenario. They derived essential element of game scenario and applied them in their prototype game. In the Ha's study[Ha 1999], they develop original idea to draw time and events of game scenario. They tried to express complex relation between time and events by piling layers that represent time and events. These studies can provide good directions to develop game story and create contents in case of developing typical game using joystick or keyboard.
智能手机体验游戏的活动可视化系统
关注用户活动的体验游戏在智能手机游戏中很受欢迎,因为用户很容易被游戏吸引,与游戏更有归属感。有许多关于游戏故事叙述的研究。在Won[Won 2009]的论文中,他们试图详细描述构成游戏场景的元素。他们提炼出游戏场景的基本元素,并将其应用到原型游戏中。在Ha的研究中[Ha 1999],他们提出了原创的想法来绘制游戏场景中的时间和事件。他们试图通过堆叠代表时间和事件的层来表达时间和事件之间的复杂关系。这些研究可以为使用操纵杆或键盘开发典型游戏的故事和内容创造提供很好的指导。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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