A Computer Game-based Tangible Upper Limb Rehabilitation Device

Qinglei Bu, Xiaoyi Cheng, Fan Yang, Jie Sun, Limin Yu, Ying Hou
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Abstract

In order to regain the motor control of upper limbs, stroke patients should go through various exercises to resume finger, hand and arm functions. During such exercises, they need constant assistance, guidance and support from either therapists or caregivers. Due to the increase of aging population, the demand for technology support in home-based stroke recovery has rapidly increased in the last decade. This paper presents an interactive prototype designed to facilitate finger grasping, hand gripping and arm reaching exercises at home. It consists of a portable device with light, audio feedback and a computer game with two scenes and visual guidance. Preliminary usability testing in the community with elderly persons indicates that this device is easy to follow, and enjoyable to play. These trials explore the possibility and feasibility of implementing such tangible interactive training at home or in community rehab centers, inspiring us to improve such designs further to support active rehabilitation.
一种基于电脑游戏的有形上肢康复装置
为了恢复上肢的运动控制,中风患者应通过各种锻炼来恢复手指、手和手臂的功能。在这样的练习中,他们需要持续的帮助、指导和来自治疗师或护理人员的支持。近十年来,由于人口老龄化的加剧,居家脑卒中康复对技术支持的需求迅速增加。本文提出了一个交互式原型,旨在促进手指抓握,手抓握和手臂伸展练习在家里。它由一个带光、音频反馈的便携式设备和一个有两个场景和视觉指导的电脑游戏组成。在老年人社区进行的初步可用性测试表明,该设备易于操作,玩起来很愉快。这些试验探索了在家庭或社区康复中心实施这种有形的互动训练的可能性和可行性,激励我们进一步改进这种设计,以支持主动康复。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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