Bharath Shankar, Christian Sinnott, Kamran Binaee, M. Lescroart, P. MacNeilage
{"title":"Ergonomic Design Development of the Visual Experience Database Headset","authors":"Bharath Shankar, Christian Sinnott, Kamran Binaee, M. Lescroart, P. MacNeilage","doi":"10.1145/3450341.3458487","DOIUrl":null,"url":null,"abstract":"Head-mounted devices allow recording of eye movements, head movements, and scene video outside of the traditional laboratory setting. A key challenge for recording comprehensive first-person stimuli and behavior outside the lab is the form factor of the head-mounted assembly. It should be mounted stably on the head to minimize slippage and maximize accuracy of the data; it should be as unobtrusive and comfortable as possible to allow for natural behaviors and enable longer duration recordings; and it should be able to fit a diverse user population. Here, we survey preliminary design iterations of the Visual Experience Database headset, an assembly consisting of the Pupil Core eye tracker, the Intel RealSense T265 ™ (T265) tracking camera, and the FLIR Chameleon™3 (FLIR) world camera. Strengths and weaknesses of each iteration are explored and documented with the goal of informing future ergonomic design efforts for similar head-mounted systems.","PeriodicalId":226088,"journal":{"name":"ACM Symposium on Eye Tracking Research and Applications","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Symposium on Eye Tracking Research and Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3450341.3458487","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Head-mounted devices allow recording of eye movements, head movements, and scene video outside of the traditional laboratory setting. A key challenge for recording comprehensive first-person stimuli and behavior outside the lab is the form factor of the head-mounted assembly. It should be mounted stably on the head to minimize slippage and maximize accuracy of the data; it should be as unobtrusive and comfortable as possible to allow for natural behaviors and enable longer duration recordings; and it should be able to fit a diverse user population. Here, we survey preliminary design iterations of the Visual Experience Database headset, an assembly consisting of the Pupil Core eye tracker, the Intel RealSense T265 ™ (T265) tracking camera, and the FLIR Chameleon™3 (FLIR) world camera. Strengths and weaknesses of each iteration are explored and documented with the goal of informing future ergonomic design efforts for similar head-mounted systems.