Which BSSRDF model is better for heterogeneous materials?

Keiko Nakamoto, T. Koike
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引用次数: 4

Abstract

We present an improved method for rendering heterogeneous translucent materials with existing BSSRDF models. In the general BSSRDF models, the optical properties of the target object are constant. Sone et al. have proposed a method to combine with existing BSSRDF models for rendering heterogeneous materials. However, the method generates more bright and blurred images compared with correctly simulated images. We have experimented with various BSSRDF models by the method and rendered heterogeneous materials. As a result, the rendered image with the better dipole model is the closest to the result of Monte carlo simulation. If incorporating the better dipole model into the method proposed by Sone et al., we can render more realistic images of heterogeneous materials.
哪种BSSRDF模型更适合异质材料?
我们提出了一种改进的基于现有BSSRDF模型的非均质半透明材料渲染方法。在一般的BSSRDF模型中,目标对象的光学属性是恒定的。Sone等人提出了一种结合现有BSSRDF模型来呈现异构材料的方法。然而,与正确模拟的图像相比,该方法产生的图像更加明亮和模糊。我们用该方法对各种BSSRDF模型进行了实验,并渲染了异质材料。结果表明,采用较好的偶极子模型绘制的图像最接近蒙特卡罗模拟结果。如果将更好的偶极子模型与Sone等人提出的方法结合,我们可以绘制出更真实的非均质材料图像。
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