Introducing Bee Colony Algorithm for Hexxagon game

Natalia Tatar, S. Holban
{"title":"Introducing Bee Colony Algorithm for Hexxagon game","authors":"Natalia Tatar, S. Holban","doi":"10.1109/SACI.2011.5872983","DOIUrl":null,"url":null,"abstract":"There has been an increase in the number of domains researching bio-inspired algorithms. The researches conclusions mostly suggest that by taking an example of the processes that work in nature for so long can have its benefits. They proved their performance is greater then the classic approach in most fields. Basically, they were applied to optimize other processes. In this paper we will study and follow one representative of the bio-inspired algorithms, the Bee Colony Algorithm, and try to apply it in the making of the artificial player of a game, the Hexxagon game. The new concept in this approach is the way the algorithm is put to use. The algorithm will be implemented to actually take the decisions in the game play, not to improve another algorithm. The experiment results indicate a significant increase in game performance and better decisions of the artificial player.","PeriodicalId":334381,"journal":{"name":"2011 6th IEEE International Symposium on Applied Computational Intelligence and Informatics (SACI)","volume":"34 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-05-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 6th IEEE International Symposium on Applied Computational Intelligence and Informatics (SACI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SACI.2011.5872983","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

There has been an increase in the number of domains researching bio-inspired algorithms. The researches conclusions mostly suggest that by taking an example of the processes that work in nature for so long can have its benefits. They proved their performance is greater then the classic approach in most fields. Basically, they were applied to optimize other processes. In this paper we will study and follow one representative of the bio-inspired algorithms, the Bee Colony Algorithm, and try to apply it in the making of the artificial player of a game, the Hexxagon game. The new concept in this approach is the way the algorithm is put to use. The algorithm will be implemented to actually take the decisions in the game play, not to improve another algorithm. The experiment results indicate a significant increase in game performance and better decisions of the artificial player.
引入蜂群算法求解六边形博弈
研究生物启发算法的领域越来越多。研究的结论大多表明,通过举一个在自然界中工作了这么长时间的过程的例子,可以得到它的好处。在大多数领域,他们证明了他们的性能优于经典方法。基本上,它们被用于优化其他过程。在本文中,我们将研究和遵循一种具有代表性的仿生算法,即蜂群算法,并尝试将其应用于游戏(Hexxagon游戏)的人工玩家制作中。这种方法的新概念是算法的使用方式。算法将在游戏中执行决策,而不是改进其他算法。实验结果表明,人工玩家在游戏性能和决策方面有显著提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信