VIS Keynote Address : When Visualization Met Augmented Reality

D. Schmalstieg
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Abstract

In the past year, Augmented Reality (AR) has been introduced in several products of premier technology companies, addressing billions of mobile computing users. In particular, a new breed of AR games is engaging and visually appealing. In contrast, non-entertainment applications of AR generally tend to lack sophisticated content. This can be related to the fact that AR developers are only learning how to effectively use the new medium. But it also has to do with the lack of overlap in AR research and visualization research. While AR research has mostly been driven by computer vision with minimal consideration of the visual output, VIS is the field where the perceptual and cognitive foundations of visual information are studied. AR needs VIS! As AR matures, it will be vital to bring the two fields together. VIS needs to address the new medium AR, embracing its two key aspects: mobility and mixed real+virtual perception. AR poses new challenges for VIS, as the visual information needs to adapt to reality rather than shaping the entire visual domain. This talk will discuss fundamental properties of AR visualization and present examples of previous, current and future work.
VIS主题演讲:当可视化与增强现实相遇
在过去的一年里,增强现实(AR)已经被引入到一些主要技术公司的产品中,面向数十亿的移动计算用户。特别是,新一代的AR游戏具有吸引力和视觉吸引力。相比之下,AR的非娱乐应用通常缺乏复杂的内容。这可能与AR开发者只是在学习如何有效地使用新媒介有关。但这也与AR研究和可视化研究缺乏重叠有关。AR研究主要是由计算机视觉驱动的,很少考虑视觉输出,而VIS是研究视觉信息感知和认知基础的领域。AR需要VIS!随着AR的成熟,将这两个领域结合起来将是至关重要的。VIS需要解决新媒介AR,包括其两个关键方面:移动性和真实+虚拟混合感知。AR对VIS提出了新的挑战,因为视觉信息需要适应现实,而不是塑造整个视觉域。本讲座将讨论AR可视化的基本特性,并介绍过去、现在和未来工作的例子。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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