Computational manga and anime

T. Wong, T. Igarashi, Ying-Qing Xu, Danqing Shi
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引用次数: 3

Abstract

Traditional manga (comic) and anime (cartoon) creation are painstaking processes. Even computers are utilized for the content creation, computers are mainly utilized as a naive digital canvas. With the increasing computing power and decreasing cost of CPU & GPU, more computing resource can be exploited cost-effectively for intelligent and semi-automatic creation of aesthetics content. In this course, we gather speeches from both artist and scientists. We shall discuss what kind of computer technologies an artist would prefer to use in their creation (i.e. user point of view), and recent technologies developed in graphics that facilitates or even inspires the content creation.
计算机漫画和动画
传统的漫画(漫画)和动画(卡通)的创作是一个艰苦的过程。即使使用计算机来创建内容,计算机也主要被用作幼稚的数字画布。随着CPU和GPU计算能力的提高和成本的降低,更多的计算资源可以经济有效地用于智能和半自动的美学内容创建。在这个课程中,我们收集了艺术家和科学家的演讲。我们将讨论艺术家更喜欢在创作中使用什么样的计算机技术(即用户的观点),以及最近在图形方面开发的技术,这些技术有助于甚至激发内容创作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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