Landscape automata for search based procedural content generation

D. Ashlock, C. McGuinness
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引用次数: 19

Abstract

This study introduces a new representation landscape automata for encoding heightmaps that may be used for terrain generation or other procedural content generation. Landscape automata are evolvable state-conditioned quadtrees with embedded decay parameters. Landscape automata are used to both match idealized landforms and to generate a heightmap with controllable connectivity for agents using the height map as terrain. Parameter studies on both mutation rate and number of states in the automata are performed. Mutation rate is found to have a modest impact on performance while the number of states used both has a large impact on fitness and a different type of impact for each of two types of fitness functions. Landscape automata are demonstrated to be well able to match idealized landforms, providing a palette of varied approximations with a variety of secondary features. They are also able to generate heightmaps that, viewed as terrain, form challenging mazes.
基于搜索过程内容生成的景观自动机
这项研究引入了一种新的表示景观自动机,用于编码高度图,可用于地形生成或其他程序内容生成。景观自动机是具有嵌入衰减参数的可演化状态四叉树。景观自动机用于匹配理想的地形,并为使用高度图作为地形的代理生成具有可控连通性的高度图。对自动机的突变率和状态数进行了参数研究。发现突变率对性能的影响不大,而使用的状态数量对适应度有很大的影响,并且对两种适应度函数中的每一种都有不同的影响。景观自动机被证明能够很好地匹配理想的地形,提供具有各种次要特征的各种近似的调色板。它们还能够生成高度图,将其视为地形,形成具有挑战性的迷宫。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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