Informational Technologies in Film Production - How ICT shaping Media Industry

Aidiye Aidarbekov, Gulmira Shakhmetova, Kamshat Asmaganbetova, Zamira Bekish, Abzal E. Kyzyrkanov, Abylay Salimzhanov
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Abstract

This paper will provide a summary of the drivers which makes changes within the media industry and film production based on the progress of Information and Communications Technologies. As for now - the entertainment industry is constantly growing, based on reaching a more international audience and using new, creative ways of developing and delivering content. Despite the fact that entertainment is more close to Art - Information and Communications Technologies makes big and valuable changes to the industry, not only in terms of new devices, hardware, and software but also in the ways of creatively using those resources. Some of the examples in the article shows how technologies can change completely the ways how some instruments were used before, and how more sufficient and handier they can be only because new technologies opened new opportunities. Merging of the industries like game, movie and informational technologies is a matter of time and IT creations like “Unreal Engine” blurs the lines between gaming and filming, taking computer graphics and 3D modeling to a new level. Other big changes to the Art can bring Artificial Intelligence, Machine Learning, and Big Data instruments, although it’s still not so trusted by big production companies and film studios. But the more Information and Communications Technologies are evolving, the more Media Industry is changing.
电影制作中的信息技术-信息通信技术如何塑造媒体产业
本文将根据信息和通信技术的进步,对媒体行业和电影制作中发生变化的驱动因素进行总结。就目前而言,娱乐业正在不断发展,其基础是接触更多的国际观众,并使用新的、创造性的方式来开发和发布内容。尽管娱乐更接近艺术,但信息和通信技术给这个行业带来了巨大而有价值的变化,不仅体现在新设备、硬件和软件方面,还体现在创造性地使用这些资源的方式上。本文中的一些示例显示了技术如何完全改变以前使用某些工具的方式,以及由于新技术带来了新的机会,它们如何变得更加充分和方便。游戏、电影和信息技术等行业的融合是一个时间问题,像“虚幻引擎”这样的IT创造模糊了游戏和电影之间的界限,将计算机图形和3D建模提升到一个新的水平。艺术的其他重大变化还包括人工智能、机器学习和大数据工具,尽管大型制作公司和电影工作室仍然不太信任它。但是,随着信息和通信技术的发展,媒体行业也在发生更多的变化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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