Indoor AR navigation using tilesets

Tarush Rustagi, Kyungjin Yoo
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引用次数: 5

Abstract

This paper demonstrates the methodology and findings of creating an augmented reality navigation app that uses tilesets to create the navigation. It illustrates the method in which the app was created - using vector data and uploading it to MapBox, then accessing that data in Unity through the MapBox API and map editor and then overlaying the camera input with the navigation path layer. The application was tested by creating multiple arbitrary navigation scenarios and checking them for various factors. The main finding of this research is that this navigation solution works better than GPS indoor navigation.
室内AR导航使用瓷砖组
本文演示了创建一个增强现实导航应用程序的方法和发现,该应用程序使用标题集来创建导航。它说明了创建应用程序的方法-使用矢量数据并将其上传到MapBox,然后通过MapBox API和地图编辑器在Unity中访问该数据,然后将相机输入与导航路径层叠加。通过创建多个任意导航场景并检查各种因素,对应用程序进行了测试。这项研究的主要发现是,这种导航解决方案比GPS室内导航效果更好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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