Reproducing Musicality: Immediate Human-like Musicality Through Machine Learning and Passing the Turing Test

Aran V. Samson, A. Coronel
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Abstract

Musicology is a growing focus in computer science. Past research has had success in automatically generating music through learning-based agents that make use of neural networks and through model and rule-based approaches. These methods require a significant amount of information, either in the form of a large dataset for learning or a comprehensive set of rules based on musical concepts. This paper explores a model in which a minimal amount of musical information is needed to compose a desired style of music. This paper takes from two concepts, objectness, and evolutionary computation. The concept of objectness, an idea directly derived from imagery and pattern recognition, was used to extract specific musical objects from single musical inputs which are then used as the foundation to algorithmically produce musical pieces that are similar in style to the original inputs. These musical pieces are the product of evolutionary algorithms which implement a sequential evolution approach wherein a generated output may or may not yet be fully within the fitness thresholds of the input pieces. This method eliminates the need for a large amount of pre-provided data as well as the need for long processing times that are commonly associated with machine-learned art-pieces. This study aims to show a proof of concept of the implementation of the described model.
再现音乐性:通过机器学习和通过图灵测试的即时人类音乐性
音乐学是计算机科学中一个越来越受关注的领域。过去的研究已经成功地通过使用神经网络的基于学习的代理以及基于模型和规则的方法自动生成音乐。这些方法需要大量的信息,要么是用于学习的大型数据集,要么是基于音乐概念的综合规则集。本文探索了一种模型,在这种模型中,需要最少的音乐信息来创作理想的音乐风格。本文从客观性和进化计算两个概念出发。对象的概念,一个直接来源于图像和模式识别的想法,被用来从单个音乐输入中提取特定的音乐对象,然后作为算法生成与原始输入风格相似的音乐作品的基础。这些音乐片段是进化算法的产物,它实现了顺序进化方法,其中生成的输出可能会或可能不会完全在输入片段的适应度阈值内。这种方法不需要大量预先提供的数据,也不需要机器学习艺术作品通常需要的长时间处理时间。本研究旨在证明所述模型的概念实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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