Towards a software architecture for DRM

Sam Michiels, K. Verslype, W. Joosen, B. Decker
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引用次数: 56

Abstract

The domain of digital rights management (DRM) is currently lacking a generic architecture that supports interoperability and reuse of specific DRM technologies. This lack of architectural support is a serious drawback in light of the rapid evolution of a complex domain like DRM. It is highly unlikely that a single DRM technology or standard will be able to support the diversity of devices, users, platforms, and media, or the wide variety of system requirements concerning security, flexibility, and efficiency. This paper analyses state-of-the-art DRM technologies and extracts from them high level usage scenarios according to content consumers, producers, and publishers. In addition, the key services are identified both from a functional and security perspective. Identifying key DRM services and locating them in an overall structure brings us one step closer to a software architecture for DRM. Having available a software architecture should help the DRM community in reasoning about DRM systems, and in achieving reuse and interoperability of multiple domain-specific DRM technologies and standards.
迈向DRM的软件架构
数字版权管理(DRM)领域目前缺乏支持特定DRM技术的互操作性和重用的通用体系结构。考虑到像DRM这样的复杂领域的快速发展,缺乏体系结构支持是一个严重的缺点。单一的DRM技术或标准几乎不可能支持设备、用户、平台和媒体的多样性,也不可能支持与安全性、灵活性和效率相关的各种系统需求。本文分析了最新的DRM技术,并根据内容消费者、生产者和发布者的情况从中提取了高层次的使用场景。此外,从功能和安全的角度确定了关键服务。识别关键的DRM服务并将它们定位在一个整体结构中,使我们离DRM的软件体系结构又近了一步。拥有可用的软件体系结构应该有助于DRM社区对DRM系统进行推理,并实现多个特定于领域的DRM技术和标准的重用和互操作性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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