Prolonged distraction testing game implemented with ImpactJS HTML5, Gamepad and Neurosky

Jeffrey Cheng, Griffin Mabasa, C. Oppus
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引用次数: 7

Abstract

This research aims to let people know their hierarchy of prolonged distractions starting from the most distracting to the least distracting factors while driving a car. In order to do this, an HTML5 game that simulated a car drive with numerous distractions, which include both audio and visual distractions, was created. The player of the game needs to wear an EEG device, Neurosky, for his or her Beta waves to be detected and collected. The collected Beta waves are then passed to the HTML5 game for processing. This process correlated prolonged distractions with their respective hierarchical position for the player. Once the player receives his/her respective hierarchy of prolonged distractions, he/she will be able to improve and even learn to avoid certain distractions.
使用ImpactJS HTML5, Gamepad和Neurosky执行的长时间分心测试游戏
这项研究的目的是让人们了解他们在开车时长期分心的等级,从最分散注意力的因素到最不分散注意力的因素。为了做到这一点,我们创造了一款模拟汽车驾驶的HTML5游戏,其中包含许多干扰,包括音频和视觉干扰。这款游戏的玩家需要佩戴一款名为Neurosky的脑电图设备,以检测和收集他或她的β波。然后将收集到的Beta波传递给HTML5游戏进行处理。这个过程将分散注意力的时间延长与玩家各自的等级位置联系起来。一旦玩家接受了他/她各自的长期干扰等级,他/她将能够提高甚至学会避免某些干扰。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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