Implementation of a distributed rendering environment for the TeraGrid

S. L. Gooding, Laura L. Arns, Preston Smith, Jenett Tillotson
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引用次数: 41

Abstract

This paper discusses the implementation of a distributed rendering environment (DRE) utilizing the TeraGrid. Using the new system, researchers and students across the TeraGrid have access to available resources for distributed rendering. Previously, researchers at universities and national labs, using high end rendering software such as Renderman Compliant Pixie were often limited by the amount of time that it takes to calculate (render) their final images. The amount of time required to render introduces several potential complications in a research setting. In contrast, a typical animation studio has a render farm, consisting of a cluster of computers (nodes) used to render 3D images, known as a distributed rendering environment. By spreading the rendering across hundreds of machines, the overall render time is reduced significantly. Unfortunately, most researchers do not have access to a distributed rendering environment. Our university has been developing a DRE for local use. However, because we are a TeraGrid site, we recently modified our DRE implementation to make use of open source rendering tools and grid tools such as Condor, in order to make the DRE available to other TeraGrid users
TeraGrid的分布式渲染环境的实现
本文讨论了利用TeraGrid实现分布式渲染环境(DRE)。使用新系统,整个TeraGrid的研究人员和学生都可以访问分布式渲染的可用资源。以前,大学和国家实验室的研究人员使用高端渲染软件,如Renderman Compliant Pixie,通常受到计算(渲染)最终图像所需时间的限制。渲染所需的时间在研究环境中引入了几个潜在的复杂性。相比之下,典型的动画工作室有一个渲染场,由一组用于渲染3D图像的计算机(节点)组成,称为分布式渲染环境。通过将渲染分布到数百台机器上,可以显着减少总体渲染时间。不幸的是,大多数研究人员无法访问分布式渲染环境。我们大学一直在开发一种本地使用的DRE。然而,因为我们是一个TeraGrid网站,我们最近修改了我们的DRE实现,以利用开源的渲染工具和网格工具,比如Condor,以便让其他TeraGrid用户可以使用DRE
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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