Example-based large-scale marine scene authoring using Wang Cubes

IF 3.8 3区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS
Siyuan Zhu , Xinjie Wang , Ming Wang , Yucheng Wang , Zhiqiang Wei , Bo Yin , Xiaogang Jin
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引用次数: 0

Abstract

Virtual marine scene authoring plays an important role in generating large-scale 3D scenes and it has a wide range of applications in computer animation and simulation. Existing marine scene authoring methods either produce periodic patterns or generate unnatural group distributions when tiling marine entities such as schools of fish and groups of reefs. To this end, we propose a new large-scale marine scene authoring method based on real examples in order to create more natural and realistic results. Our method first extracts the distribution of multiple marine entities from real images to create Octahedral Blocks, and then we use a modified Wang Cubes algorithm to quickly tile the 3D marine scene. As a result, our method is able to generate aperiodic tiling results with diverse distributions of density and orientation of entities. We validate the effectiveness of our method through intensive comparative experiments. User study results show that our method can generate satisfactory results which are in accord with human preferences.

Abstract Image

基于实例的大规模海洋场景创作使用王立方
虚拟海洋场景创作在大规模三维场景生成中起着重要的作用,在计算机动画和仿真中有着广泛的应用。现有的海洋场景创作方法在绘制海洋实体(如鱼群和珊瑚礁群)时,要么产生周期性模式,要么产生非自然的群体分布。为此,我们提出了一种基于真实实例的大规模海洋场景创作新方法,以创造更自然逼真的效果。该方法首先从真实图像中提取多个海洋实体的分布,创建八面体块,然后使用改进的Wang Cubes算法快速平铺三维海洋场景。因此,我们的方法能够生成具有不同密度和方向分布的实体的非周期平铺结果。我们通过大量的对比实验验证了我们方法的有效性。用户研究结果表明,我们的方法可以产生符合人类偏好的令人满意的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Visual Informatics
Visual Informatics Computer Science-Computer Graphics and Computer-Aided Design
CiteScore
6.70
自引率
3.30%
发文量
33
审稿时长
79 days
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