Shelfie

R. A. Khot, L. Hjorth, F. Mueller
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引用次数: 18

Abstract

Self-monitoring devices are becoming increasingly popular in the support of physical activity experiences. These devices mostly represent on-screen data using numbers and graphs and in doing so, they may miss multi-sensorial methods for engaging with data. Embracing the opportunity for pleasurable interactions with one's own data through the use of different materials and digital fabrication technology, we designed and studied three systems that turn this data into 3D-printed plastic artifacts, sports drinks, and 3D-printed chocolate treats. We utilize the insights gained from associated studies, related literature, and our experiences in designing these systems to develop a conceptual framework, “Shelfie.” The “Shelfie” framework has 13 cards that convey key themes for creating material representations of physical activity data. Through this framework, we present a conceptual understanding of relationships between material representation and physical activity data and contribute guidelines to the design of meaningful material representations of physical activity data.
Shelfie
自我监控设备在支持身体活动体验方面越来越受欢迎。这些设备大多使用数字和图形来表示屏幕上的数据,这样做可能会错过处理数据的多感官方法。通过使用不同的材料和数字制造技术,拥抱与自己的数据愉快互动的机会,我们设计和研究了三种系统,将这些数据转化为3d打印的塑料制品、运动饮料和3d打印的巧克力点心。我们利用从相关研究、相关文献和我们设计这些系统的经验中获得的见解来开发一个概念框架,“Shelfie”。“Shelfie”框架有13张卡片,传达了创建物理活动数据的材料表示的关键主题。通过这个框架,我们提出了物质表征和身体活动数据之间关系的概念性理解,并为设计有意义的身体活动数据的物质表征提供指导。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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