PedVR: simulating gaze-based interactions between a real user and virtual crowds

S. Narang, A. Best, Tanmay Randhavane, Ari Shapiro, Dinesh Manocha
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引用次数: 54

Abstract

We present a novel interactive approach, PedVR, to generate plausible behaviors for a large number of virtual humans, and to enable natural interaction between the real user and virtual agents. Our formulation is based on a coupled approach that combines a 2D multi-agent navigation algorithm with 3D human motion synthesis. The coupling can result in plausible movement of virtual agents and can generate gazing behaviors, which can considerably increase the believability. We have integrated our formulation with the DK-2 HMD and demonstrate the benefits of our crowd simulation algorithm over prior decoupled approaches. Our user evaluation suggests that the combination of coupled methods and gazing behavior can considerably increase the behavioral plausibility.
PedVR:模拟真实用户和虚拟人群之间基于凝视的交互
我们提出了一种新的交互方法,PedVR,为大量的虚拟人生成可信的行为,并使真实用户和虚拟代理之间的自然交互成为可能。我们的配方是基于一种结合了2D多智能体导航算法和3D人体运动合成的耦合方法。这种耦合可以使虚拟智能体的运动具有似是而非的合理性,并产生注视行为,从而大大提高了可信度。我们已经将我们的公式与DK-2 HMD集成,并演示了我们的人群模拟算法相对于先前解耦方法的好处。我们的用户评价表明,耦合方法和注视行为的结合可以显著提高行为的合理性。
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