Multi-resolution volumetric reconstruction using labeled regions

F. Brisc
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引用次数: 4

Abstract

The reconstruction of 3D models from camera views is becoming an element of major importance in many applications that simulate physical interaction with the real world. 3D models are amenable to access through diverse representation modalities that typically imply trade-offs between level of detail, interaction, and computational costs. We present a 3D volumetric reconstruction method that allows users to control selectively the complexity of different surface regions, while requiring only simple 2D image editing operations. An initial reconstruction at coarse resolution is followed by an iterative refining of the surface areas corresponding to the selected regions.
使用标记区域的多分辨率体重建
在许多模拟与现实世界的物理交互的应用中,从相机视图重建3D模型正在成为一个重要的元素。3D模型可以通过不同的表示方式访问,这通常意味着在细节水平、交互和计算成本之间进行权衡。我们提出了一种三维体积重建方法,允许用户有选择地控制不同表面区域的复杂性,而只需要简单的二维图像编辑操作。在粗分辨率下进行初始重建,然后对所选区域对应的表面积进行迭代细化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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