Daniel Hawkins, C. Ishak, Maoyang Li, Jason Procyk, Carman Neustaedter, Serena Hillman
{"title":"The Gauntlet: The Design of a Community Challenge Platform","authors":"Daniel Hawkins, C. Ishak, Maoyang Li, Jason Procyk, Carman Neustaedter, Serena Hillman","doi":"10.1145/2702613.2732715","DOIUrl":null,"url":null,"abstract":"Many people in present culture have a desire to improve themselves in some way, be it increased physical fitness, healthy eating, better sustainable practices, etc. Yet it can often be difficult to follow through with self-improvement goals. To address this, we designed the Gauntlet, a platform for creating and sharing user-generated challenges that can be carried out in real-world settings. We describe the participatory design activity we used to inform our design followed by the final design of the Gauntlet user interface. We also propose how this platform can be used to support personal goal and community improvement.","PeriodicalId":142786,"journal":{"name":"Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2702613.2732715","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Many people in present culture have a desire to improve themselves in some way, be it increased physical fitness, healthy eating, better sustainable practices, etc. Yet it can often be difficult to follow through with self-improvement goals. To address this, we designed the Gauntlet, a platform for creating and sharing user-generated challenges that can be carried out in real-world settings. We describe the participatory design activity we used to inform our design followed by the final design of the Gauntlet user interface. We also propose how this platform can be used to support personal goal and community improvement.