Comparison of 3D Scene Construction Technologies in Virtual Tourism

Yishuxun Wang, Hanxi Wang
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引用次数: 1

Abstract

This paper studies the 3D scene construction technologies in virtual tourism and analyzes the models and display technology of typical tourism systems at home and abroad. Based on the analysis, it evaluates the systems as a whole and summarizes the problems in the three aspects of the current virtual tourism services: display effect, human-machine interface, and operation model. Moreover, through the comparative analysis of approaches to obtaining material, production difficulty, real-time performance, interactivity level, and other indicators in the implementation of the modeling technology involved in 3D scene construction, this paper proposes a scheme for selecting modeling methods for scene construction based on different needs. In the end, through the comparative analysis of mainstream modeling software in terms of real-time rendering, model fineness, interactivity, and data volume, the paper identifies the software suitable for building complex and simple scenes, providing new solutions and ideas for the development and application of virtual tourism services.
虚拟旅游中三维场景构建技术比较
本文研究了虚拟旅游中的三维场景构建技术,分析了国内外典型旅游系统的模型和展示技术。在分析的基础上,对系统进行了整体评价,总结了当前虚拟旅游服务在展示效果、人机界面和运营模式三个方面存在的问题。此外,通过对3D场景构建所涉及的建模技术在实现过程中的材料获取途径、制作难度、实时性、交互性等指标的对比分析,提出了根据不同需求选择场景构建建模方法的方案。最后,通过对主流建模软件在实时渲染、模型精细度、交互性、数据量等方面的对比分析,找出适合构建复杂和简单场景的软件,为虚拟旅游服务的开发和应用提供新的解决方案和思路。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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