Stefano Dalla Palma, D. Tamburri, R. Pareschi, Carmine Cerrone, W. Heuvel
{"title":"Business-Savvy Blockchains with Gamification: A Framework for Collaborative Problem Solving","authors":"Stefano Dalla Palma, D. Tamburri, R. Pareschi, Carmine Cerrone, W. Heuvel","doi":"10.4108/eai.13-7-2018.155567","DOIUrl":null,"url":null,"abstract":"This paper proposes a design pattern that combines gamification dynamics along with blockchains for the purpose of using blockchain technology in a business-savvy fashion as support to a framework for collaborative problem solving, i.e., leveraging gamification to incentivize people to produce efficient, freely available and easily accessible solutions in the optimisation research and the potentiality of blockchain technology to safekeep the intellectual property on such solutions, marking the progress of problem solving as intellectual capital. The proposed gamification design pattern is then instantiated in the context of optimisation. Received on 18 July 2018; accepted on 10 August 2018; published on 13 September 2018","PeriodicalId":203496,"journal":{"name":"EAI Endorsed Trans. Serious Games","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-09-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"EAI Endorsed Trans. Serious Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4108/eai.13-7-2018.155567","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
This paper proposes a design pattern that combines gamification dynamics along with blockchains for the purpose of using blockchain technology in a business-savvy fashion as support to a framework for collaborative problem solving, i.e., leveraging gamification to incentivize people to produce efficient, freely available and easily accessible solutions in the optimisation research and the potentiality of blockchain technology to safekeep the intellectual property on such solutions, marking the progress of problem solving as intellectual capital. The proposed gamification design pattern is then instantiated in the context of optimisation. Received on 18 July 2018; accepted on 10 August 2018; published on 13 September 2018