Identifying and ranking factors in evaluating the Web 2.0-based educational simulation games

K. Davood, Salehi Afsaneh
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Abstract

Today, modern methods of training are developed with the aid of information technology to help learners better understand the circumstances of real organizations and increase the power of relating between classroom theoretical concepts and practical concepts in the real world. Training by simulation games is one of the training tools that due to the rapid development of network technology is significantly developed and if used correctly highly influences teaching and learning. The general aim of this research is to identify and rank the evaluation factors of training simulation games for optimum designing or selecting the best simulation game in training. For this purpose after reviewing the literature and studying the models and frameworks presented about the development and design of serious and simulation games, their main elements and components were identified. Then by using The Delphi method and opinions of 15 Training and simulation games experts, Factors that had the greatest deal of emphasis were presented in the form of 3 Psychological, Educational, and Technical dimensions and 30 evaluation factors and after comparing and rating the factors by the experts the answers were analyzed and ranked. Ranking the evaluation factors in this research shows that technical and educational factors had higher importance in the experts' view than the psychological factors. Also the high rank of web2.0 factors among the technical factors shows the high importance of educational simulation games in web context 2.0 in experts' view.
基于Web 2.0的教育模拟游戏评估因素的识别和排序
今天,现代培训方法是在信息技术的帮助下发展起来的,以帮助学习者更好地了解真实组织的情况,并增加课堂理论概念与现实世界中实践概念之间的联系能力。模拟游戏训练是随着网络技术的迅速发展而得到显著发展的一种训练工具,它的正确使用对教学有很大的影响。本研究的总体目的是对训练模拟游戏的评价因素进行识别和排序,以优化设计或选择最佳的训练模拟游戏。为此,在回顾文献并研究了关于严肃游戏和模拟游戏的开发和设计的模型和框架后,我们确定了它们的主要元素和组件。然后运用德尔菲法,结合15位训练与模拟游戏专家的意见,以心理、教育、技术3个维度和30个评价因素的形式呈现出最强调的因素,由专家对这些因素进行比较评分后,对答案进行分析和排序。对本研究的评价因素进行排序,专家认为技术因素和教育因素的重要性高于心理因素。此外,web2.0因素在技术因素中的高排名也显示了专家认为在web2.0环境下教育模拟游戏的高度重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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