Effects Of Fan Activity And Views On Purchase Decision In The Genshin Impact Fanwork Market: a Literature Synthesis

Gabriella Callista Firsty Nathania, Fitri Aprilianty
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Abstract

Since the beginning of the industry, role-playing games (RPGs) have been among the most widely played game categories. As one of the worldwide top-grossing role-playing games in 2022, Genshin Impact is currently the 4th most popular game In Indonesia. With this popularity, many commercialized Genshin Impact fanworks circulated daily in the fan community, more popularly known as fandom. However, not all fanworks are accepted in the fandom and are considered "problematic works." Therefore, this research aims to know what factors support the purchase decision of Genshin Impact fanworks in Indonesia and the impact of negative factors of Genshin Impact fanworks on the purchase decision of Indonesian Genshin Impact fans. The findings of this study are expected to be of help to Genshin Impact fan workers in Indonesia.
源信冲击同人作品市场中同人活动和观点对购买决策的影响:文献综合
自游戏行业诞生以来,角色扮演游戏(rpg)一直是最受欢迎的游戏类型之一。作为2022年全球最畅销的角色扮演游戏之一,Genshin Impact目前是印度尼西亚第四大最受欢迎的游戏。有了这种人气,许多商业化的源信冲击同人作品每天都在粉丝社区中流传,更通俗的说法是fandom。然而,并不是所有的同人作品都被同人圈所接受,被认为是“有问题的作品”。因此,本研究旨在了解哪些因素支持印尼源信冲击同人作品的购买决策,以及源信冲击同人作品的负面因素对印尼源信冲击粉丝购买决策的影响。本研究的结果有望对印尼的源信冲击风扇工人有所帮助。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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