Design patterns in object oriented analysis and design

Shuai Jiang, Huaxin Mu
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引用次数: 14

Abstract

Design pattern is a general reusable solution to a commonly occurring problem in software development. Good OO designs are reusable, extensible and maintainable. Patterns only give you a general rule not code. Patterns show you how to build systems with good OO design qualities. Most of them address issues of change in software and allow some part of a system to vary independently of all other parts by trying to take what varies in a system and encapsulate it. Patterns also provide a shared language that can maximize the value of your communication with other developers. In this paper, we briefly introduce the concept of software design pattern and give a research on some design patterns including Strategy Pattern, Iterator Pattern, Adapter Pattern and Façade Pattern.
面向对象分析和设计中的设计模式
设计模式是针对软件开发中常见问题的通用可重用解决方案。好的OO设计是可重用的、可扩展的和可维护的。模式只能提供一般规则,而不是代码。模式向您展示了如何构建具有良好OO设计质量的系统。它们中的大多数解决软件中的变化问题,并通过尝试获取系统中的变化并将其封装,从而允许系统的某些部分独立于所有其他部分而变化。模式还提供了一种共享语言,可以最大化您与其他开发人员的通信价值。本文简要介绍了软件设计模式的概念,并对策略模式、迭代模式、适配器模式和界面模式等设计模式进行了研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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