A Constructive Approach for General Video Game Level Generation

Adeel Zafar, H. Mujtaba, S. Ashiq, M. O. Beg
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引用次数: 12

Abstract

General Video Game Level Generation provides a platform to develop level generators that work for general games within a certain domain. In this paper, we present our n-gram and constraint-based level generator. The generator generates levels based on the player logs. The aesthetics are handled by n-gram and playability is ensured by using precise constraints. The generated levels are also evaluated using relative performance profile and user study. The experimental results show that the generated levels are of adequate quality comparative to the levels generated by sample level generators.
通用电子游戏关卡生成的建设性方法
通用电子游戏关卡生成提供了一个平台来开发适用于特定领域的通用游戏的关卡生成器。在本文中,我们提出了我们的n-gram和基于约束的水平生成器。生成器根据玩家日志生成关卡。美学是由n-gram处理的,可玩性是通过使用精确的约束来保证的。生成的级别也使用相对性能概况和用户研究进行评估。实验结果表明,与样本电平发生器产生的电平相比,生成的电平具有足够的质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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