{"title":"Using Gamification for Assessing Soft Skills: A Serious Game design","authors":"Luca Altomari, Natalia Altomari, G. Iazzolino","doi":"10.1109/SEGAH54908.2022.9978591","DOIUrl":null,"url":null,"abstract":"Gamification is becoming increasingly important in the labour market as it can give several advantages in terms of time saving, quality of data and engagement. Soft Skills are a key factor in the Human Resource Management field and it is well-known that they can have a crucial impact on the performance of a person, a team and even an organization. In this paper the authors illustrate a serious game that assesses the most required skills in the labour market and provides feedback, proposing a set of guidelines for the development of serious games, while describing the game design process. A first try-out of the game was carried out and positive results were achieved, paving the way to further studies.","PeriodicalId":252517,"journal":{"name":"2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)","volume":"165 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SEGAH54908.2022.9978591","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Gamification is becoming increasingly important in the labour market as it can give several advantages in terms of time saving, quality of data and engagement. Soft Skills are a key factor in the Human Resource Management field and it is well-known that they can have a crucial impact on the performance of a person, a team and even an organization. In this paper the authors illustrate a serious game that assesses the most required skills in the labour market and provides feedback, proposing a set of guidelines for the development of serious games, while describing the game design process. A first try-out of the game was carried out and positive results were achieved, paving the way to further studies.