An asymmetric collaborative system for architectural-scale space design

Yuta Sugiura, Hikaru Ibayashi, T. Chong, Daisuke Sakamoto, N. Miyata, M. Tada, T. Okuma, T. Kurata, T. Shinmura, M. Mochimaru, T. Igarashi
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引用次数: 17

Abstract

We present a system that facilitates asymmetric collaboration among users with two different viewpoints in the design of living or working spaces. One viewpoint is that of the space designers, who observe and alter the space from a top-down view using a large table-top interface. The other viewpoint is that of a space occupant, who observes the space through internal views using a head-mounted display. We conducted two studies to understand how our system support users in architectural-scale space design. One is about preliminary user study to observe general behavior to Dollhouse VR system, and the other one is a case study that users are actual employees of restaurant and discuss rearrangement of floor by moving tables and chairs in virtual environment. Results showed that the system supports a pair of interaction techniques that could facilitate communication between these two user viewpoints.
建筑尺度空间设计的非对称协同系统
我们提出了一个系统,可以促进在生活或工作空间设计中具有两种不同观点的用户之间的不对称协作。一种观点是空间设计师的观点,他们使用大型桌面界面从自上而下的角度观察和改变空间。另一种观点是空间居住者的观点,他使用头戴式显示器通过内部视图观察空间。我们进行了两项研究,以了解我们的系统如何在建筑尺度的空间设计中支持用户。一个是初步的用户研究,观察用户对Dollhouse VR系统的一般行为;另一个是案例研究,用户是餐厅的实际员工,在虚拟环境中通过移动桌椅来讨论地板的重新布置。结果表明,该系统支持一对交互技术,可以促进这两种用户观点之间的通信。
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