Exploiting virtual objects' attributes and avatar's behavior in DVEs partitioning

C. Bouras, E. Giannaka, T. Tsiatsos
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引用次数: 10

Abstract

Partitioning constitutes one of the most critical challenges a distributed virtual environment needs to handle and is related to the efficient assignment of the existing entities of the virtual world to the available resources of the system. The efficient partitioning arises from the need of high consistency maintenance among participating users' view, as virtual reality applications are characterized by the high degree of realism they aim to achieve. To the direction of partitioning algorithms, a lot of work has been done, which has been more intense due to the evolution of network technologies and the familiarization of users with virtual reality systems. This paper presents a partitioning approach, which is based on the degree of interaction of each virtual object and the behavior of the participating users, in terms of moving trends, which is usually directed by the actions they can perform on the surrounding objects. In particular, the partitioning takes place when the virtual world contains only objects, in the sense that no avatars are yet connected and objects' attributes are handled as indicators for avatars' future behavior in the system. This prediction of avatars' behavior based on objects' attributes defines the initial partitioning of the virtual space.
利用虚拟对象的属性和虚拟角色在虚拟机分区中的行为
分区是分布式虚拟环境需要处理的最关键的挑战之一,它关系到将虚拟世界的现有实体有效地分配给系统的可用资源。由于虚拟现实应用程序的特点是要实现高度的真实感,因此需要在参与用户的视图之间保持高一致性,从而产生了有效的分区。在划分算法的方向上,已经做了大量的工作,由于网络技术的发展和用户对虚拟现实系统的熟悉,这些工作更加密集。本文提出了一种划分方法,该方法基于每个虚拟对象的交互程度和参与用户的行为,就移动趋势而言,这通常是由他们对周围对象可以执行的动作来指导的。特别是,当虚拟世界只包含对象时,就会发生分区,在某种意义上,没有虚拟角色被连接,对象的属性被处理为虚拟角色在系统中的未来行为的指示器。这种基于对象属性对虚拟角色行为的预测定义了虚拟空间的初始分区。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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