Toshiyuki Kimura, M. Naoe, Y. Yamakata, M. Katsumoto
{"title":"Subjective effect of synthesis conditions in 3D sound field reproduction system using a few transducers and wave field synthesis","authors":"Toshiyuki Kimura, M. Naoe, Y. Yamakata, M. Katsumoto","doi":"10.1145/1667780.1667825","DOIUrl":null,"url":null,"abstract":"In a conventional 3D sound field reproduction system using wave field synthesis, numerous loudspeakers are placed around the listener. However, since such a system is very expensive and loudspeakers are in the listener's field of vision, it is very difficult to construct an audio-visual virtual reality system. We have proposed a 3D sound field reproduction system using wave field synthesis and eight transducers, which are placed at the vertex of a cube. In this study, the effect of synthesis conditions on the localized perception was evaluated when the synthesis conditions, the directivity of microphones, and the size of cubic arrays, were varied. As a result, the performance of the localized perception was good when shotgun microphones were used and the size of arrays was that of a cube, measuring 0.4 m on each side.","PeriodicalId":103128,"journal":{"name":"Proceedings of the 3rd International Universal Communication Symposium","volume":"22 4","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 3rd International Universal Communication Symposium","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1667780.1667825","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
In a conventional 3D sound field reproduction system using wave field synthesis, numerous loudspeakers are placed around the listener. However, since such a system is very expensive and loudspeakers are in the listener's field of vision, it is very difficult to construct an audio-visual virtual reality system. We have proposed a 3D sound field reproduction system using wave field synthesis and eight transducers, which are placed at the vertex of a cube. In this study, the effect of synthesis conditions on the localized perception was evaluated when the synthesis conditions, the directivity of microphones, and the size of cubic arrays, were varied. As a result, the performance of the localized perception was good when shotgun microphones were used and the size of arrays was that of a cube, measuring 0.4 m on each side.