Solving Parallax Error for 3D Eye Tracking

A. Gibaldi, Vasha Dutell, M. Banks
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引用次数: 4

Abstract

Head-mounted eye-trackers allow for unrestricted behavior in the natural environment, but have calibration issues that compromise accuracy and usability. A well-known problem arises from the fact that gaze measurements suffer from parallax error due to the offset between the scene camera origin and eye position. To compensate for this error two pieces of data are required: the pose of the scene camera in head coordinates, and the three-dimensional coordinates of the fixation point in head coordinates. We implemented a method that allows for effective and accurate eye-tracking in the three-dimensional environment. Our approach consists of a calibration procedure that allows to contextually calibrate the eye-tracker and compute the eyes pose in the reference frame of the scene camera, and a custom stereoscopic scene camera that provides the three-dimensional coordinates of the fixation point. The resulting gaze data are free from parallax error, allowing accurate and effective use of the eye-tracker in the natural environment.
解决3D眼动追踪的视差误差
头戴式眼动仪允许在自然环境中不受限制的行为,但有校准问题,影响准确性和可用性。一个众所周知的问题是,由于场景相机原点和眼睛位置之间的偏移,注视测量受到视差误差的影响。为了补偿这一误差,需要两个数据:头部坐标下的场景摄像机姿态和头部坐标下的注视点三维坐标。我们实现了一种方法,可以在三维环境中进行有效和准确的眼球追踪。我们的方法包括一个校准程序,该程序允许在场景摄像机的参考框架中校准眼动仪并计算眼睛姿势,以及一个定制的立体场景摄像机,该摄像机提供固定点的三维坐标。由此产生的凝视数据没有视差误差,允许在自然环境中准确有效地使用眼动仪。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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