An Enhanced Real-Time Shadow Rendering Technique in Outdoor Augmented Reality

Naira Elazab, N. Mekky, A. Atwan, Hassan H. Soliman
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Abstract

In this paper, the point is to give steady shadows amongst virtual and genuine objects for outdoor scene without requiring any earlier data. The technique gives a real-time framework for recreating reliable virtual shadows in an outdoor scene. The proposed procedure firstly handles the shadow areas because of genuine things; secondly ensures the pixels in genuine shadow are prevented from more rendering and finally rendering shadows because of virtual things. The main research contribution, in addition to shadow refinement, is handling the overlap between real and virtual shadows. Consequently those shadows for virtual things are depend on the shadows of real things. The experimental results create the impression that the recommended system has basically upgraded that authenticity about steady outside augmented reality rendering, in this manner taking care of the issue of practical augmented reality frameworks. Results show a comparison of shadow rendering between proposed technique and other techniques in different resolutions.
户外增强现实中增强的实时阴影渲染技术
在本文中,重点是在不需要任何早期数据的情况下,为室外场景提供虚拟和真实物体之间的稳定阴影。该技术为在室外场景中重建可靠的虚拟阴影提供了一个实时框架。该方法首先处理了真实事物产生的阴影区域;其次确保真实阴影中的像素不会因为虚拟的东西而被渲染更多的阴影。除了阴影细化之外,主要的研究贡献是处理真实阴影和虚拟阴影之间的重叠。因此,虚拟事物的阴影依赖于真实事物的阴影。实验结果表明,所推荐的系统基本提升了增强现实外稳定渲染的真实性,从而解决了实际增强现实框架的问题。结果表明,在不同分辨率下,本文提出的方法与其他方法的阴影绘制效果进行了比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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