Using Language Games to Enhance EFL Students’ Speaking Skill in Indonesia

Abdul Gafur Marzuki, Ana Kuliahana
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引用次数: 1

Abstract

This research aims at enhancing EFL students’ speaking skill through the use of language games. The research was designed in the form of Classroom Action Research. It was conducted in two cycles and six meetings. Each cycle consisted of plan, implementation, observation, and Reflection. The researchers employed an observation checklist, field notes, questionnaire, and test to collect the data. The main criterion of success of this research was that the students’ scores on the speaking test should achieve a score of 70, and it must be achieved by 75% of the total number of students. The second criterion was that the lecturer’s classroom performance should meet the “Success” category. The results of the first speaking test showed that from 24 students in the classroom, 15 students got scores of 70 or higher. It was equal to 62.5 %. In cycle 2, the total number of students who got scores of 70 or higher was 21. It was equal to 87.5 %. The result of this research indicated that the use of language games can develop the students’ speaking skills
用语言游戏提高印尼英语学生的口语能力
本研究旨在通过语言游戏的运用来提高英语学生的口语能力。本研究以课堂行动研究的形式进行设计。它分两个周期和六次会议进行。每个周期由计划、实施、观察和反思组成。研究人员采用观察清单、实地记录、问卷调查和测试来收集数据。本次研究成功的主要标准是学生的口语考试成绩要达到70分,并且必须有75%的学生达到这个分数。第二个标准是讲师的课堂表现应该达到“成功”的标准。第一次口语测试的结果显示,在班上的24名学生中,有15名学生得到了70分或更高的分数。等于62.5%。在第二阶段,70分及以上的学生总数为21人。等于87.5%。本研究结果表明,语言游戏的使用可以培养学生的口语能力
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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