Immersive 3D media networking: Challenges and solutions

S. Worrall
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Abstract

Recent years have seen a surge in interest in 3D entertainment. Cinema goers have flocked to view 3D movies in large numbers, which has encouraged broadcasters to introduce 3DTV channels. At the same time, advances in display technology, have resulted in more affordable stereoscopic displays being made available to the consumer. While delivering stereoscopic 3D video to the general publics' homes might be considered to be relatively straightforward task, providing more immersive multi-view experiences remains a significant challenge. The main challenge arises from the amount of data that needs to be transferred from content creator to content consumer. Some advanced displays require as many as sixty four views, which cannot be delivered by existing media networking technologies and architectures. This tutorial will examine the key challenges presented in 3D media networking, and will discuss some of the potential solutions being worked on by research groups around the world. In particular, we focus on proposals to combine traditional broadcast networks with Peer-to-Peer (P2P) media overlays, leveraging the latest research results on Quality of Experience and visual saliency to optimize the system, enabling it to cope better with issues such as bandwidth throttling of P2P content by Internet Service Providers (ISPs).
沉浸式3D媒体网络:挑战与解决方案
近年来,人们对3D娱乐的兴趣激增。观影者大量涌向影院观看3D电影,这鼓励了广播公司引进3D电视频道。与此同时,显示技术的进步,已经导致更实惠的立体显示器被提供给消费者。虽然将立体3D视频传送到普通家庭可能被认为是相对简单的任务,但提供更具沉浸感的多视角体验仍然是一个重大挑战。主要的挑战来自需要从内容创建者传输到内容使用者的数据量。一些先进的显示器需要多达64个视图,这是现有媒体网络技术和架构无法实现的。本教程将研究3D媒体网络中出现的主要挑战,并将讨论世界各地研究小组正在研究的一些潜在解决方案。我们特别关注将传统广播网络与点对点(P2P)媒体覆盖结合起来的建议,利用最新的体验质量和视觉显着性研究成果来优化系统,使其能够更好地应对互联网服务提供商(isp)对P2P内容的带宽限制等问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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