About Two Physical Interaction Metaphors: Narrowing the Gap between the Real and the Virtual World

Antonio Kruger, Johannes Schoning, Frank Steinicke, Markus Lochtefeld, M. Rohs
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Abstract

In this paper we present ideas that can help to close the gap between virtual reality and embedded interaction, which are usually assumed to be the two extremes of a dimension that describes mixed reality interaction. We present our preliminary ideas on surface interaction with stereoscopic data as well as our work on mobile camera-projector units. While the first line of research tries to increase the degree of the interaction experience in virtual worlds, the second uses the physical properties of the real world to enhance the augmented reality experience. The first idea uses the physical world to constraint the interaction in the virtual world. The second idea embeds virtual information into the physical world by respecting its physical properties.
关于两个物理交互隐喻:缩小现实世界与虚拟世界之间的差距
在本文中,我们提出了一些想法,可以帮助缩小虚拟现实和嵌入式交互之间的差距,这通常被认为是描述混合现实交互的两个极端。我们提出了与立体数据的表面相互作用的初步想法,以及我们在移动摄像投影仪装置上的工作。第一行研究试图增加虚拟世界中的交互体验程度,而第二行研究则利用现实世界的物理特性来增强增强现实体验。第一个想法是使用物理世界来限制虚拟世界中的交互。第二个想法是通过尊重物理世界的物理特性,将虚拟信息嵌入物理世界。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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