Application and design of attack and defense algorithms in WTN chess of computer games

Tao Jun, Wu Gui
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Abstract

The WTN Chess is a kind of important chess game in computer games. The attack and defense algorithms are the key points of WTN chess which are lacked of relative detail research at present. The paper provides practical and effective algorithms for making the relatively right choices to move chess pieces based on digital enumerations and static analysis strategies. At the same time, it also achieves an algorithm of situation assessment. According to many experimental data and results, attack and defense algorithms are demonstrated to be useful and effective in WTN chess.
攻防算法在WTN棋类游戏中的应用与设计
WTN象棋是电脑游戏中一种重要的棋类游戏。攻击和防御算法是WTN棋类的关键,目前缺乏相关的详细研究。本文提出了一种基于数字枚举和静态分析策略的实用而有效的算法,用于做出相对正确的棋局选择。同时,还实现了一种态势评估算法。根据大量的实验数据和结果,证明了攻击和防御算法在WTN象棋中是有用和有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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