ACHIEVING 'APPEAL' THROUGH KANSEI APPROACH

Teddy Marius Soikun, Ag. Asri Ag. Ibrahim
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引用次数: 1

Abstract

The design of animation character design depends on the principle of 'Appeal.' However, to define this important principle is difficult as it is a perplexing principle as it is based on personal opinion. To 'achieve' and understand 'appeal' need a systematic way, and this project proposes 'Kansei Engineering' approach. The project adopts Kansei Engineering method to achieve 'appeal' by selecting a popular animation domain and use qualitative method to analyze the appeal factor through the adaptation of Kansei Words in which, this projects renamed to Viewer's Impression Word (VIW). Through VIW the project managed to identify 'appeal' factors through multivariate analysis such as factor analysis, Partial Least Squares and PCA, it managed to propose systematic loose principles. The loose principle is called Animation Character Design Appeal Principles (ACDAP) that may assist animators and designers in understanding and achieving 'appeal' in their designs.
通过感性方法实现“吸引力”
动画角色设计的设计取决于“吸引力”原则。然而,定义这一重要原则是困难的,因为它是一个令人困惑的原则,因为它是基于个人意见。为了“实现”和理解“吸引力”,需要一种系统的方法,本项目提出了“感性工学”的方法。本项目采用感性工学的方法,选取一个流行的动画领域来实现“吸引力”,并采用定性的方法,通过对感性词的改编来分析吸引力因素,本项目更名为“观感词”(Viewer’s Impression Word,简称VIW)。通过view,该项目通过因子分析、偏最小二乘法和PCA等多变量分析来识别“吸引力”因素,并提出了系统的松散原则。这个松散的原则被称为动画角色设计吸引力原则(ACDAP),它可以帮助动画师和设计师理解并在他们的设计中实现“吸引力”。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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