Investigating perception time in the far peripheral vision for virtual and augmented reality

Xuetong Sun, A. Varshney
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引用次数: 13

Abstract

Far peripheral vision (beyond 60° eccentricity) is beginning to be supported in the latest virtual and augmented reality (VR and AR) headsets. This benefits the VR and AR experiences by allowing a greater amount of information to be conveyed, reducing visual clutter, and enabling subtle visual attention management. However, the visual properties of the far periphery are different from those of the central vision, because of the physiological differences between the areas on the visual cortex responsible for the respective vision types. In this paper, we investigate the perception time in the far peripheral vision, specifically the time it takes for a user to perceive a pattern at a high eccentricity. We have characterized the perception time in the far peripheral vision by conducting a user study on 40 participants in which the participants distinguish between two types of patterns displayed at several sizes and at various eccentricities in their field of view. Our results show that at higher eccentricities, participants take longer to perceive a pattern. Based on user study data, we are able to characterize the desired scaling of patterns at higher eccentricities, so that they can be perceived within a similar amount of time as in the central vision.
研究虚拟现实和增强现实中远周边视觉的感知时间
最新的虚拟现实和增强现实(VR和AR)头显开始支持远周边视觉(超过60°偏心)。这有利于VR和AR体验,允许更多的信息被传达,减少视觉混乱,并实现微妙的视觉注意力管理。然而,由于视觉皮层上负责不同视觉类型的区域之间的生理差异,远周视觉的视觉特性与中心视觉的视觉特性是不同的。在本文中,我们研究了远周边视觉的感知时间,特别是用户在高偏心率下感知图案所需的时间。我们通过对40名参与者进行用户研究,对远周边视觉的感知时间进行了表征,参与者在他们的视野中区分两种不同尺寸和不同偏心度的模式。我们的研究结果表明,在较高的偏心率下,参与者需要更长的时间来感知一个模式。基于用户研究数据,我们能够在更高的偏心率下描述所需的模式缩放,以便在与中央视觉相似的时间内感知它们。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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