Embodied virtual geographies: Linkages between bodies, spaces, and digital environments

IF 3.1 1区 社会学 Q1 GEOGRAPHY
Tess Osborne, Phil Jones
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引用次数: 0

Abstract

Within an ongoing debate about the relationships between the body and technological experiences within virtual reality (VR), there has hitherto been limited consideration of the spatial. Geographers, meanwhile, have only just begun to engage with VR and its spatialities but have paid less attention to its embodiment. The technology allows users to go beyond merely imagining themselves in a different world, creating a real sense of presence in the digital realm. Immersion and presence in VR are, however, a mix of space, embodiment and the digital. As such, any discussion of VR requires critical consideration of both embodiment and space. This paper therefore explores some of the linkages between bodies, spaces and VR to demonstrate how engagement with VR can enrich geographical scholarship.

具体化虚拟地理:身体、空间和数字环境之间的联系
在关于虚拟现实(VR)中身体与技术体验之间关系的持续争论中,迄今为止对空间的考虑有限。与此同时,地理学家才刚刚开始接触虚拟现实及其空间性,但对其具体体现的关注较少。这项技术让用户不仅仅是想象自己置身于一个不同的世界,而是在数字领域创造出一种真实的存在感。然而,虚拟现实中的沉浸感和存在感是空间、化身和数字的混合体。因此,任何关于虚拟现实的讨论都需要对具体化和空间进行批判性的考虑。因此,本文探讨了身体、空间和虚拟现实之间的一些联系,以展示与虚拟现实的接触如何丰富地理学术。
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来源期刊
Geography Compass
Geography Compass GEOGRAPHY-
CiteScore
6.00
自引率
6.50%
发文量
61
期刊介绍: Unique in its range, Geography Compass is an online-only journal publishing original, peer-reviewed surveys of current research from across the entire discipline. Geography Compass publishes state-of-the-art reviews, supported by a comprehensive bibliography and accessible to an international readership. Geography Compass is aimed at senior undergraduates, postgraduates and academics, and will provide a unique reference tool for researching essays, preparing lectures, writing a research proposal, or just keeping up with new developments in a specific area of interest.
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